//==============================================================================
// Chosen Swordsman_anim.txt
//==============================================================================

//==============================================================================
define shield
{
	set hotspot
	{
		version
		{
			visual Attachments N Shield Large Iron
		}
	}
}

//==============================================================================
define Head
{
      set hotspot
      {
         version
         {
            Visual Infantry G hypaspist Head Bronze
         }
      }     
}


//==============================================================================
define sword
{
		set hotspot
		{
			version
			{
            			Visual Attachments N Sword Iron
			}
		}
}

//==============================================================================
anim Idle
{
SetSelector
{
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				connect LeftForearm shield Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm shield Hotspot
				connect Righthand sword Hotspot
				ReplaceTexture Archer n Throwing axeman standard/archer n throwing axeman bronze
         }
      }
}
}

//==============================================================================
anim Bored
{
SetSelector
{
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				Connect TopOfHead Head hotspot
				connect LeftForearm shield Hotspot
				connect Righthand sword Hotspot
				ReplaceTexture Archer n Throwing axeman standard/archer n throwing axeman bronze
         }
      }
}
}


//==============================================================================

anim Walk
{
SetSelector
{
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm shield Hotspot
				connect Righthand sword Hotspot
				ReplaceTexture Archer n Throwing axeman standard/archer n throwing axeman bronze
         }
      }
}
}


//==============================================================================
anim Attack
{
SetSelector
{
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand sword Hotspot
				connect LeftForearm shield Hotspot
				ReplaceTexture Infantry E Axeman Standard/archer n throwing axeman bronze
         }
      }
}
}

//==============================================================================

anim Death
{
SetSelector
{
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
				Connect TopOfHead Head hotspot
				connect LeftForearm shield Hotspot
				connect Righthand sword Hotspot
				ReplaceTexture Archer n Throwing axeman standard/archer n throwing axeman bronze
         }
      }
}
}


//==============================================================================

anim Flail
{
SetSelector
{
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm shield Hotspot
				connect Righthand sword Hotspot
				ReplaceTexture Archer n Throwing axeman standard/archer n throwing axeman bronze
         }
      }
}
}

